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Everratic

367 Audio Reviews w/ Response

All 502 Reviews

This is very relaxing :D

You perfectly captured the water and futuristic vibes. I love the arpeggiating synths and the transformations of the lead instrument. You created a beautiful atmosphere with all those pads.

The only thing I would suggest is EQ the low-mids of the mid-range instruments such as the piano and suppress any resonant peaks in the mid-high range.

AlbeGian responds:

Thanks Ev! Will have that in mind for next time, glad you liked it!

This is so heartwarming. The animation made me cry, and then the song made me go through that again. Nice job!

LucidShadowDreamer responds:

Thank you! Had you seen it before? I thought I might have shared it earlier, but perhaps not with you. Good luck in the competition ^ ^

This is amazing! The percussion is awesome.

KevinMueller responds:

Thank you!
I'm happy you enjoyed it. :)

I love the transition at 2:51!

JessieYun responds:

Thanks a bunch, Everratic :D

This is a VGM Challenge review.

I like the double bass (I think) rhythm. The upfront, sharp transient percussion sounds out of place in this ambient orchestral context; furthermore, it's relatively dry to a point of distraction. I like the other percussion a lot; it seems you used string instruments percussively. The song makes me imagine exploring a dungeon in a rpg that takes place in a medieval time. I'm not getting strong Northpeaks vibes, but I suppose this song would indeed work in a dungeon environment in such a game.

I like the eeriness of the flute lines. It helps establish an otherworldly, creepy vibe.

The song lacks a proper intro and outro, and it doesn't seem like it's meant to loop. I would like to hear more sections and development, but this is a good start.

WakerLink responds:

thanks for the feedback man, really appreciate it. Yeah, it does indeed kind of lack intro and outro because it was somewhat rushed due to the fact that I joined the challenge VERY late, so I was mainly trying to get the main idea/feeling down that I had associated with the theme and develop it to make it at least somewhat coherent. Thanks for hosting this challenge, it was pretty damn fun

This is a VGM Challenge review.

Composition:
I'm blown away. How did you make a song this good with freeware? I almost always find something lacking in songs that are composed exclusively with freeware, but in this case, I have no gripes. You masterfully used what you had on hand.

The intro effectively takes me to the environment stated in the description. I sense the undercurrents of danger while simultaneously imaging the beautiful scenery. The climax is powerful without being overly dramatic.

The plucked instruments instantly establish medieval vibes, and the raw, earthly sound of the strings enhances this setting.

The one instrument I find a little confusing is the trumpet. It sounds like it belongs in a 19th century United States setting.

Production:
Everything sounds properly reverbed, as far as I can tell. You managed to avoid clashing frequencies and excess mud thanks to a solid composition. The mix sounds full when it needs to and the dynamic contrast is just right.

Utility:
I think this would fit nicely in a video game based on my prompt. My only suggestion would be to make it a bit more loopable - it doesn't have to be a deliberately seamless loop.

This is amazing work!

vermeen responds:

Hey Everratic! Thanks so much for the write-up and kind words. And looking back I agree with the trumpet sounding pretty out of place, hehe! At the time I probably must've wanted some kind of "main voice" to be featured on the track and I stuck with that instrument, oh well. Can totally hear the unintentional Civil War-ish vibe it gives. A thousand thanks again for making this event and prompt! I learned a lot about composition in the process of making this track.

This is a VGM Challenge review.

Composition:
The first section effectively established a cold, eerie atmosphere. It seems like the character is moving with stealth; the song's ominous vibes hint that his life could end at any moment. The introduction of the choir adds more tension and suggests a greater state of danger. At 3:08, it seems the character is realizing that he will get caught and begins panicking. He indeed gets caught. The climax is appropriately chaotic and effectively conveys a sense of great danger. I really like the rhythms and choices of percussion. I'm not so fond of the very ending as it's quite ambiguous, and not in a way that seems deliberate. The loud tubular bell feels arbitrary to me.

Production:
You created a fantastic atmosphere that I believe would lend itself well to an immersive video game experience. Some elements, such as the pluck synth at 2:52, stick out for being too dry. When I created this challenge, I assumed all the submissions would be primarily orchestral, especially considered the Skyrim influence, so I'm glad you took a different approach. I would have never imagined hearing a track like this one, but it works!

Utility:
I find it difficult to see how this song would be implemented in an actual video game. It effectively tells a story based on the events in this theoretical game, but as you know, video games are not movies. I can't imagine how this track would fit with a player experience that has many variables, and I can't think of many cut scenes that are this long. This is not a critique per se - I just felt that I should point it out given the nature of the event.

Thanks for participating, and keep up the nice work!

CryNN responds:

Thanks for the review! It was a fun experience

I love the sound design and expression of the leads. You masterfully changed the timbre and vibrato overtime and varied the articulations of the leads like a musician would with an instrument. Nice work!

johnfn responds:

Thank you! You know how much I love vibrato and pitch bend and articulation stuff!

The piano and guitar playing sound lovely. This is pretty relaxing to listen to.

Jumbs responds:

Yerrrr Everratic! Thank you so much dude, I'm happy to hear about the relaxing vibe :> I've been listening to Jobim for the past week to channel that feeling

The piano and harp playing is lovely. I like the structure, and the climactic sections have a magical, mysterious vibe. I think the solo violin needs a lot of treatment, particularly dynamic EQ. Moving the composition down a few semitones could also help alleviate that harsh, piercing sound quality.

FateModified responds:

Thanks! That’s a great idea to automate the EQ. I think I’ve only ever tried that in a couple of my songs, and they were EDM type songs. I never thought to try that on “natural” instrument VSTs like the JBV for some reason. Thanks for the tips! :)

Hi. I'm an orchestral composer. For commissions and other inquiries, contact me here or at everratc@gmail.com

Age 27

United States

Joined on 10/9/10

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